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How To Change Menu Theme Ssb4 3ds

Title Screen

Super Nail Bros. for Nintendo 3DS

Also known as: Dairantou Smash Brothers for Nintendo 3DS (JP)
Developers: Sora, Bandai Namco
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: September 13, 2014
Released in US: October 3, 2014
Released in EU: Oct 3, 2014
Released in AU: October 4, 2014
Released in KR: September 10, 2015


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs folio

Super Nail Bros. for Nintendo 3DS launches the popular series onto handhelds... with mixed results. While created in conjunction with the Wii U iteration, the 3DS version features different stages and gameplay modes.

Did nosotros mention the Duck Hunt Dog is a playable grapheme? Yes, that Duck Hunt Domestic dog.

Hmmm...

To do:
  • Similarly to Brawl and Melee, Mr. Game and Watch is modeled in 3D, so flattened as office of the "2d characters" code used in the Game and Watch level. Take some pictures of Mr. Game and Watch and his items in 3D.
  • Add also informations and a checking inside the USA, EUR kiosk demo and the eShop demo of the game. for any unused and leftovers stuff. and besides comparison them with the retail versions of the game for the differences (if any)
  • Point down how the climbing claiming in Smash Run has a limit that no human would conceivably get to come across.

Contents

  • ane Sub-Pages
  • ii Unused Text
    • two.1 Unused Parental Controls
    • ii.2 Petey Piranha
  • three Unused Model Features
    • 3.one Dimensions in Face Textures
  • 4 Misc.
    • four.i Unused Multi-Man Smash Button
    • 4.two POCO and friends
  • v Unused Categories
    • 5.ane Trophy Categories
    • 5.2 Series Trophy Categories
  • 6 Unused Sounds
    • 6.one Narration
    • 6.2 Characters
      • 6.2.i Kirby
        • 6.2.one.1 kirby_copy_Palutena_01
        • six.two.i.2 kirby_copy_Palutena_02
        • half dozen.2.i.3 kirby_Appeal03
      • 6.two.2 Marth
        • half dozen.2.2.1 Marth_002-004
      • 6.ii.3 Rosalina & Luma
        • 6.2.iii.1 Rosetta_Attack07
      • six.2.iv Wario
        • vi.2.4.1 Wario_010
      • 6.2.5 Yoshi
      • six.2.half-dozen Mewtwo
        • half-dozen.two.6.1 Mewtwo_win01_01
        • half-dozen.two.6.2 Mewtwo_win02_01
        • 6.2.6.3 Mewtwo_win03_01
      • 6.two.7 Corrin
        • six.two.7.1 Kamui_DamageFly01-two
    • 6.3 Background Music
    • 6.4 Miscellaneous Sounds
  • seven Saburo?
  • 8 Brawl Sticker Blazon Leftovers

Sub-Pages

Unused Text

Hmmm...

To do:
Check these; some might be used at present.

Unused Parental Controls

This text refers to Parental Controls blocking the Sharing feature.

English Japanese
Sharing Images / Audio / Video / Long Text Data is restricted past Parental Controls. You will non be able to use this feature. 「しゃしん写真やがぞう画像・おんせい音声・どうが動画・ ちょうぶん長文テキストのそうじゅしん送受信」が ほごしゃ保護者によりせいげん制限されているため このきのう機能はりよう利用できません
The ability to comment or leave brusk letters in profiles has been restricted by Parental Controls. 「Child Online Privacy Protection」が ほごしゃ保護者によりせいげん制限されているため プロフィールのコメントや ショートメッセージはりよう利用できません

Petey Piranha

A prepare of strings in the game's executable that contain "bosspackun", the internal proper name for Petey Piranha. Petey does not show up in this game or the Wii U version, making these strings quite suspicious. The strings also appear in the Wii U version of the game, but in proper sequential guild. The Wii U version also has an unused set up of animations pertaining to a potential Petey Piranha appearance, but these are non present in the 3DS version.

The strings in question are as seen below:

eff_enem_MA_Bosspackun_ZANZOU01_ADD eff_enem_MA_Bosspackun_ZANZOU02_ADD eff_enem_MA_Bosspackun_ZANZOU03_ADD eff_enem_MA_Bosspackun_ZANZOU04_ADD eff_enem_MA_Bosspackun_ZANZOU05_ADD eff_enem_MA_Bosspackun_ZANZOU10_MOD eff_enem_MA_Bosspackun_ZANZOU06_MOD eff_enem_MA_Bosspackun_ZANZOU07_MOD eff_enem_MA_Bosspackun_ZANZOU08_MOD eff_enem_MA_Bosspackun_ZANZOU09_MOD        

(Source: Original TCRF research)

Unused Model Features

Dimensions in Face Textures

fighter proper name | pairs of dimensions | dimensions (separated by comma)

In many characters' face textures, there are size dimensions that cannot be seen during normal gameplay. The developers nigh likely forgot to take this text out of the final build of the game. For the textures with ane pair of dimensions, the dimensions are the size of their center textures. For the textures with two pairs, the first pair is the centre textures and the second pair is the mouth textures.

Misc.

Unused Multi-Homo Smash Push

CHOOSE YOUR FIGHTE- I MEAN GAME MODE

The bluish "Quit" button later a lucifer of Multi-Human being Smash used to exist a button that took you to the character selection (identically to how Target Blast and Home Run Contest works) instead of out of the game birthday, which would take been more convenient but for unknown reasons was cut. The Wii U version allows you lot to select your Multi-Human gamemode from the graphic symbol option screen, so it's possible the push was intended for this functionality.

The used "Quit" button even so has the same effigy icon as the grapheme pick button instead of a more than plumbing fixtures 1, suggesting that the push button could have been changed late into development.

The push can still be seen for a split up-2nd seemingly randomly after choosing to quit any of the Multi-Human being Smash modes subsequently death/completion of the style.

POCO and friends

Arf.

Present in the system folder is a dummy Dwelling Menu icon called dummy-c.icn.

Japanese English
Title ポコの大冒険★2 POCO and Friends,
Clarification ムックとゆかいななかまたち Hazard Globe.
Company nakap soft nakap soft

Unused Categories

Bays Categories

Header English Header Japanese
Last Nail 最後の切りふだ
Blast Run フィールドスマッシュ

Series Bays Categories

Header English Header Japanese
Water ice Climber アイスクライマー
Touch! Generations タッチジェネレーション
Nintendogs ニンテンドッグス
StreetPass Mii Plaza Miiplaza(仮)
Tomodachi Life トモダチコレクション
Wrecking Crew レッキングクルー
Wii Sports Resort Wii Sports Resort
Miiverse ミーバース
Pilotwings パイロットウイングス

Most of the unused series Bays categories match up to stages that are either in the 3DS or Wii U version, excluding Water ice Climber (for the Ice Climbers, cutting during development). It is interesting to note that the Japanese text for Miiplaza has the temporary kanji next to it.

Unused Sounds

Due to the simultaneous development betwixt the 3DS and Wii U releases of the game, this installment contains a number of unused audio clips, some of which were used in the Wii U version.

Narration

"Boss Battle!"

An announcement for the unlockable Boss Battles manner in Ball, which doesn't appear in the 3DS version in any capacity. Withal, information technology is used in the Wii U version whenever you lot fight a boss in Smash Tour.

"Tourney!"

"The Champion is..."

"Official Tourney!"

Online Tourneys are a feature in the Wii U version, but are not nowadays in the 3DS version.

"Result Match!"

Outcome Matches, while featured in the Wii U version, are non in the 3DS version.

Japan International
"Become the Coins!"
"Grab the Coins!"

Money Battle, another manner from the previous games, is featured in the Wii U version, but not in the 3DS version.

"Special Blast!"

Special Nail (previously "Special Melee" & "Special Brawl") is yet some other mode from the previous games that is absent from the 3DS version, and equally such, this tin can only exist heard in the Audio Test. The Wii U version got this feature back, but strangely didn't give the phonation clip usage until v1.0.6.

"eight-Thespian Smash!"

The Wii U version features an eight-player mode, but the 3DS version can only support 4-player.

"Yellowish Team!"

The new Yellow Squad is used in the Wii U version every bit role of eight-Player Smash, but because 8-Player Blast isn't in the 3DS version, neither is the Yellowish Team.

"Smash Globe!"

May be related to the Wii U version's "Smash Tour" mode, as "Smash Earth" ("World Smash") is the proper name of the mode in the Japanese and Spanish versions.

"Special Orders!"

"Master Orders!"

"Crazy Orders!"

"Ticket Option!"

All of these relate to the "Special Orders" way in the Wii U version. However, the "Special Orders!" narration isn't used in the Wii U version either.

"Cull a Mii!"

This is heard when you lot select a Mii in Blast Tour in the Wii U version. Obviously, it is not used in the 3DS version.

"Choose a Build!"

Likely intended for the Fighter Customization menu.

"Mii Gunner!"

Nippon International
"Mii Fighter!"
"Mii Brawler!"
"Mii Swordman!"
"Mii Swordfighter!"

Announcements for each individual Mii variant, which go unused in the 3DS release, as all Miis simply use the "Mii" annunciation prune. These voice clips concluded upward beingness used in Ultimate, where each Mii type is a dissever grapheme in the roster.

Characters

Every bit expected, many of the game'south playable characters as well have a number of sound clips which, for one reason or some other, don't stop upward used in the game. Note that for the characters who reuse voices from previous Boom Bros. games, all of their unused audio in Ball is also unused hither, with the exception of 1 of Meta Knight's.

Kirby

kirby_copy_Palutena_01

"Ten no Hikari!" ("天の光!")

"Heavenly Light!"

kirby_copy_Palutena_02

"Bakuen!" ("爆炎!")

"Explosive Flame!"

In the concluding game, Kirby can only copy default neutral specials even if the character he swallows has a custom one equipped, pregnant he tin only larn Palutena'due south Autoreticle. Equally a upshot, these adorable announcements of Heavenly Light and Explosive Flame go unused. In that location are two potential explanations for this: either Kirby was originally capable of copying custom specials, or information technology was not decided which of Palutena's specials would be the default until after the vox work was done.

kirby_Appeal03

The long "Hi!" synonymous with the pinkish puffball, said at a fairly soft pitch. While totally unused here, the Wii U version would apply it upon collecting Kirby in Smash Tour.

Marth

Marth_002-004

Iii clips of Marth which played whenever he successfully countered an attack in previous installments. Marth uses 1 of his generic yells when countering in this game, rendering these unique lines unused. These are still present in the game'southward sound examination equally sounds 22-24. In Roy's trailer, you tin can hear Marth saying the first clip to a higher place when he is countering.

Rosalina & Luma

Rosetta_Attack07

Rosalina playfully yelling. Appears to take been intended as another generic attacking voice, and is probable a leftover from Mario Kart 7, where Rosalina's other phonation files were imported from.

Wario

Wario_010

A groggy moan by the greedy porkster. In the previous game, this file was used when the effects of Wario's Last Smash (Wario-Man) ran out, and he reverted to his normal form. Under the same circumstances, Wario is silent in this game.

Yoshi

Hmmm...

To exercise:
Audio file.

The sound Yoshi makes when Ground Pounding in the Yoshi's Island games tin exist heard every bit Prune 22 in his section of the Sound Test, only he is silent when using the Yoshi Flop in this game, which is rather odd, every bit Yoshi made this sound outcome in the previous games.

Mewtwo

Mewtwo_win01_01

Mewtwo saying "Watashi wa makeru wake niwa ikanai", translating every bit "In that location is no way I can lose." Similarly to Melee, this voice prune is used in Japanese versions of the game in Mewtwo's victory poses, merely is overwritten with files where Mewtwo doesn't talk in international releases.

Mewtwo_win02_01

Mewtwo saying "Watashi wa naze koko ni iru no ka... ?", which translates to "Why am I here... ?" Same state of affairs as the above audio clip.

Mewtwo_win03_01

Mewtwo saying "Orokana.", which translates to... "Fool." Judge what happened hither.

Corrin

Kamui_DamageFly01-2
Male Female person

Both genders of Corrin have potent launch yells that are, for 1 reason or another, never used in-game (they remain silent when taking a high-knockback hit instead). These clips can nevertheless be heard in the sound test.

Both voice clips for both genders are properly used in Super Blast Bros. Ultimate.

Background Music

Z51_J_GameOver

This song isn't used anywhere in the game. It would make sense for it to play when you choose to quit after losing in Classic mode, but the "Archetype: Results (Fail)" theme plays instead. It also goes unused in the Wii U version.

snd_bgm_Z81_F_Ryu_3DS

The tune played at the end of a Street Fighter II match. A remixed version of this song would later be included as the DLC fighter Ryu's victory theme. It was probable used during development as a placeholder.

snd_bgm_F27_AIR_MoriStage_3DS

The Forest Stage theme from Kirby Air Ride. While this would be used for the Dream Land (64) phase in the Wii U version, it is not included in this version. In its stead is a remix of Water ice Cream Isle from Kirby'south Adventure.

TEST01-05

5 entries, presumably intended to test audio playback. TEST01 contains a 2 second long blip, while TEST02 through TEST05 incorporate no information whatsoever. Intriguingly, TEST01 only contains this audio information in the 3DS version - the equivalent file in the Wii U version is totally blank.

Miscellaneous Sounds

The audio effect for collecting a CD in Brawl. The merely unlockable pieces of music in the 3DS version are obtained through completing Challenges and unlocking stages, so the CD item and the sound higher up remain unused. It is used in the Wii U version, though.

A 12 2d bleep tone which gradually fades out. Labelled "testtone" (and existence the only file in a defended nus3bank of the aforementioned name), information technology can be inferred that it was used to test the audio engine in some manner.

Some other tone (admitting much more brief), which sounds nearly identical to the dummy sound stream present (and unused) in Kid Icarus: Uprising. Considering Sora worked on both games, information technology was likely reused as a placeholder.

Saburo?

A directory labelled "saburo" can be establish in the motion folder grouped alongside the game's playable characters, containing only a bare trunk folder inside. No other references to saburo are known to exist in the files. Equally a Mii with the same name appeared in diverse previous Nintendo titles, and in many of them, is referenced internally as "000", it is possible this graphic symbol was imported as a template to examination the Mii Fighters during development.

Ball Sticker Type Leftovers

Just like in Brawl, every hitbox tin can exist labelled every bit an Arm, Leg, Caput, Trunk, etc. assault. This is used past Blast Run for the powers such as Strong Body and Strong Head, which increase damage dealt past certain type of attacks. That said, the 3DS and Wii U versions port over the unabridged type chart from Brawl, even though most of them aren't used past Boom Run powers (or annihilation else).

Blazon ID Attack type Smash Run power type
0 Typeless none
ane Caput Head (Strong Head)
2 Trunk Body (Stiff Body)
3 Butt
iv Manus Arm (Strong Punch)
5 Elbow
half-dozen Foot Leg (Strong Kick)
7 Articulatio genus
8 Throwing Throwing (Potent Throw)
ix Weapon none
x Sword
11 Hammer
12 Explosive
13 Spin
fourteen Bite
15 Magic
xvi PK
17 Bow
eighteen unused
19 Bat
twenty Umbrella
21 Pikmin
22 Water*
23 Whip
24 Tail
25 Free energy

* Never actually used; beingness "h2o" is presumed from Brawl.

It's therefore a bit unclear why the developers bothered giving the newcomers attacks coded as Sword or Magic, given that they have no gameplay event. Perhaps there'due south a bunch of cut Smash Run powers for them?

Source: https://tcrf.net/Super_Smash_Bros._for_Nintendo_3DS

Posted by: carrierfortint.blogspot.com

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